Autore Topic: GB3 Gribouillis3 progetto e richiesta aiuto (MorphOS)  (Letto 8329 volte)

Offline divina

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GB3 Gribouillis3 progetto e richiesta aiuto (MorphOS)
« il: 08 Giugno 2011, 23:47:22 »
edit: 29/09/2011

Guillaume Roguez alias @Yomgui chiede collaborazione, suggerimenti per lo sviluppo del suo nuovo progetto "GB3" Gribouillis3

[thumbnail:3bxt66mv]http://yellowblue.free.fr/yiki/lib/exe/fetch.php/en:dev:gb3:gb3_alpha.jpg?cache=[/thumbnail:3bxt66mv]
[thumbnail:3bxt66mv]http://yellowblue.free.fr/images/gb3_splitview.png[/thumbnail:3bxt66mv] [thumbnail:3bxt66mv]http://yellowblue.free.fr/yiki/lib/exe/fetch.php/en:dev:gribouillis2:gb3_teaser1.jpg[/thumbnail:3bxt66mv]

video
http://www.yomgui.fr/vid/gb3_bubbles.avi

dettagli qui
http://www.morphzone.org/modules/newbb_ ... 51&forum=9

contatti

http://yellowblue.free.fr/yiki/doku.php

//You know, Gribouillis2 (aka GB2) on the road.
It works nicely globally, so it's entering in its "BugFix" stage now.

I don't want to introduce more features, mainly because current code design can't support it without big refactoring.

So, for me it's time to branch the code and start to think about GB3.

For that I need you help in various domains, as I've just started it's a good opportunity for you to propose ideas and concepts.

For sure I'll kept most of great aspects from GB2: multi-documents, layers, dynamic canvas size, ...

I'm going to introduce new one (this one need a big code refactoring in the "view"): independent ViewPort (VP).
A VP is linked to a document or to a surface, it handles the rendering of them into a classical pixels buffer, suitable to be blit by the system on the screen.
In this way I can propose multiple view of the same document (navigator, CMS, mirrored views, ...).
And VP for surfaces can be used to represent layers independently in the layer list.

Now you see also that *Gribouillis* is not longer a suitable name!
GB3 can be a nice **killer** application on your system, so having a good name is mandatory now.

I'm listening to you for this new name... and your features and concepts.

Guillaume

riferimento a precedente applicativo "GB2" Gribouillis2 viewtopic.php?f=13&t=97
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Offline divina

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Re: GB3 Gribouillis3 progetto e richiesta aiuto (MorphOS)
« Risposta #1 il: 29 ſettembre 2011, 00:56:06 »
Guillaume Roguez alias @Yomgui informa che il suo nuovo progetto "GB3" Gribouillis3 beta sarà presto disponibile e nuova immagine del medesimo

[thumbnail:18l8yheh]http://yellowblue.free.fr/yiki/lib/exe/fetch.php/en:dev:gb3:gb3_alpha.jpg?cache=[/thumbnail:18l8yheh]
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »
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Offline rebraist

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Re: GB3 Gribouillis3 progetto e richiesta aiuto (MorphOS)
« Risposta #2 il: 29 ſettembre 2011, 12:38:06 »
minxia se è bello!!
quanto costa? ha l'aspetto di un progetto professionale!!!
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »
Amigaos spacca.
Aros rulla.
Morphos corre di brutto.
Sinceramente, non vorrei che mio figlio facesse amicizia con uno di questi tre tipacci.
Dottore:lei é uno di quelli che si potrebbero definire nerd...
Io: dottò, lo so di mio. Sono pure iscritto a 'n'forum...
Dottore: su internet?
Io: no a rete 4

Offline cdimauro

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Re: GB3 Gribouillis3 progetto e richiesta aiuto (MorphOS)
« Risposta #3 il: 29 ſettembre 2011, 14:13:06 »
Sì, veramente molto bello e ben fatto.

Offline Amig4be

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Re: GB3 Gribouillis3 progetto e richiesta aiuto (MorphOS)
« Risposta #4 il: 29 ſettembre 2011, 15:15:24 »
Citazione da: "rebraist"
minxia se è bello!!
quanto costa? ha l'aspetto di un progetto professionale!!!

Gratuito...

Offline divina

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Re: GB3 Gribouillis3 progetto e richiesta aiuto (MorphOS)
« Risposta #5 il: 30 ſettembre 2011, 14:45:16 »
ulteriori informazioni:

More information (current state):

- it's a paint program for artists .
- it's coded in MUI+Python (my PyMUI module) for UI and C for low-level drawing routines.
- it's designed for pressure sensitive devices, even if it works with a classical mouse, but pressure is fixed for this last.
- Not size-limited drawing surface.
- Non limited undo/redo.
- Non limited layers.
- Multiple documents.
- True RGB documents (working with internal 15bits pixels buffers).
- Loading in all formats supported by PIL (Python Imaging Library) as JPEG, PNG and OpenRaster (.ora).
- Saving in PNG and OpenRaster.
- Supported Palette file formats: .pal (internal) and .aco (Adobe Photoshop Color File Format).
- Fully customizable brushes with integrated manager.
- Line/Ellipse guide tools.
- Easy tools and color historic access as document overlay widgets.
- Independant layer transform matrix (rotation/translation supported).
- Per document view matrix (rotation/scale/translation).
- All inputs (keyboards, tablet tools) are fully customizable.

And note as it'll be a beta release, some features (more or less ready in code but finalisations needed, like viewport split, color management, CMYK documents, ...) missings but are planned for the 3.x serie.

The alpha version currently tested by two experimented graphists (big thanks to them!) is in frozen stage, before the beta packaging process.
I'm looking for tweak some parts and when I feel that GB3 is ready for public delivery... you know
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