Autore Topic: Chocolate Doom  (Letto 1309 volte)

Offline divina

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Chocolate Doom
« il: 15 Gennaio 2012, 00:09:55 »


In 1998 the Doom source code was released. Since then, there have been a large number of Doom source ports created by programmers who have extended the code, adding new features and removing some of the limitations of DOS Doom (which is now often referred to as "Vanilla Doom"). These efforts should be commended, and many of the modern Doom source ports are truly impressive pieces of work.

Chocolate Doom, however, takes the opposite approach. It instead aims to accurately reproduce the experience of playing Vanilla Doom. It is a conservative, historically accurate Doom source port, which is compatible with the thousands of mods and levels that were made before the Doom source code was released. Rather than flashy new graphics, Chocolate Doom's main features are its accurate reproduction of the game as it was played in the 1990s.

The source code to Chocolate Doom is Free Software under the GNU General Public License, and is portable to a variety of different operating systems. It therefore preserves the gameplay of the original game for modern computers, many of which are now unable to run the original.


http://www.chocolate-doom.org/wiki/inde ... olate_Doom
http://morphos-files.net/download/Chocolate_Doom (versione per MorphOS 2.x ported by Filip "widelec" Maryjański.)

note:
- necessario file DOOM.WAD da copiare nella directory del game
- per utilizzare il game in finestra editare il file data/chocolate-doom.cfg e precisamente "fullscreen" in "0"
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »
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Offline cdimauro

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Re: Chocolate Doom
« Risposta #1 il: 15 Gennaio 2012, 09:59:58 »
Molto interessante, grazie. Sarebbe bello riprovare a giocare (e finire) Star Doom (mod di Doom che riproduceva la Morte Nera con annessi personaggi).

Offline Z80Fan

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Re: Chocolate Doom
« Risposta #2 il: 15 Gennaio 2012, 22:00:25 »
Io ho risolto giocando al vero Doom su DosBox. :D
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »

Offline cdimauro

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Re: Chocolate Doom
« Risposta #3 il: 16 Gennaio 2012, 08:26:29 »
Quello sicuramente, ma far girare Doom in FullHD non sarebbe male. 8-)

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Re: Chocolate Doom
« Risposta #4 il: 16 Gennaio 2012, 18:06:35 »
io ci gioco in fullhd, ma non è proprio l'originale Doom.
il mio non solo gira alla risolzuione che voglio, ma è pure completamente in 3D, mostri poligonali e tutto il resto.

si chiama (rullo di tamburi!!!)

DOOM REMAKE
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »

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