Autore Topic: Cube 2: Sauerbraten (e Cube 1) (MorphOS2.x/3.x)  (Letto 1620 volte)

Offline divina

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Cube 2: Sauerbraten (e Cube 1) (MorphOS2.x/3.x)
« il: 28 Gennaio 2012, 00:16:31 »
Portato da Guillaume Roguez alias @Yomgui il game Cube 2: Sauerbraten (e Cube 1) a scopo didattico per il game Minecraft viewtopic.php?f=12&t=1055 (a cui sta lavorando per proprio clone)

immagine Cube 2: Sauerbraten
[thumbnail:3foo9ek9]http://www.logicabs.it/amiga/cube2.jpg[/thumbnail:3foo9ek9]

immagine Cube 1
[thumbnail:3foo9ek9]http://www.logicabs.it/amiga/cube.jpg[/thumbnail:3foo9ek9]

download:
http://sauerbraten.org
http://www.yomgui.fr/prv/rpg_client (Cube 2: Sauerbraten)
http://www.yomgui.fr/prv/sauer_server (Cube 2: Sauerbraten)
http://www.yomgui.fr/prv/sauer_client (Cube 2: Sauerbraten)
http://www.yomgui.fr/prv/cube_client (Cube 1)
http://www.yomgui.fr/prv/cube_server (Cube 1)


informazioni:
PowerSDL required (not fixed to v14 now).
Binaries:
http://www.yomgui.fr/prv/rpg_client
http://www.yomgui.fr/prv/sauer_server
http://www.yomgui.fr/prv/sauer_client
All data are available on the Cube2 officiel website (there are thousand of MB so I don't give it in a standalone archive).
Note2: I've not tested sauer_server, and the client is a bit bugged and may crash sometime. The RPG client is more stable, but not tested completly...
Note3: run clients with shell options -t -w640 -h480 for a windowed mode


(well... in fact Cube2 is not a project, I've built it just for seeing how it work as I'm working a real 3d game project where cubes are involved ) that I've missed a such stupid point ...
Now about vram: yep such video cards are considered too limited. Even 128 is limited if you read this page:
http://cube.wikispaces.com/Performance+Guide
I've downloaded the first version (Cube) of the engine to see if a more simple design gives few FPS... but I think not.
Cube2 is quiet well written and uses best methods (VBO or Arrays, octree and occlusion, ...)
As I like the edit mode I'm trying to use this code as a good OpenGL tutorial.


in menu use load fps map and load any ones here: smaller and without "entities", you should raise 30fps!
Ok, the PowerSDL version lock issue is fixed, binaries has been updated.
You can use Psdl v13 (more safe).


alcuni esempi per utilizzare i games in finestra (naturalmente è consigliabile creare una icona eseguibile, da aggiungere ai pannelli/docks, evitando di eseguire i games da shell)
Codice: [Seleziona]
rpg_client -t
sauer_client -t -w1024 -h768
cube_client -t -w1280 -h1024
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »
MorphOS 3.9-PowerMac G5 && PowerMac G4 FW800 && PowerBook G4 && Pegasos2 G4 //AmigaOS4.x //IcAROS x86 //- A4k 060- MacIntel/powerpc - x86/x64/powerpc servers -

Offline Z80Fan

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Re: Cube 2: Sauerbraten (MorphOS2.x/3.x)
« Risposta #1 il: 28 Gennaio 2012, 00:47:33 »
(Una piccola precisazione: il gioco "Minecraft" non è suo, lui sta creando un clone.)
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »

Offline divina

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Re: Cube 2: Sauerbraten (MorphOS2.x/3.x)
« Risposta #2 il: 28 Gennaio 2012, 01:03:09 »
@Z80Fan
sì, certamente
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »
MorphOS 3.9-PowerMac G5 && PowerMac G4 FW800 && PowerBook G4 && Pegasos2 G4 //AmigaOS4.x //IcAROS x86 //- A4k 060- MacIntel/powerpc - x86/x64/powerpc servers -

Offline divina

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Re: Cube 2: Sauerbraten (e Cube 1) (MorphOS2.x/3.x)
« Risposta #3 il: 28 Gennaio 2012, 10:43:20 »
thread aggiornato Cube 2 e Cube 1
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »
MorphOS 3.9-PowerMac G5 && PowerMac G4 FW800 && PowerBook G4 && Pegasos2 G4 //AmigaOS4.x //IcAROS x86 //- A4k 060- MacIntel/powerpc - x86/x64/powerpc servers -

Offline divina

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Re: Cube 2: Sauerbraten (e Cube 1) (MorphOS2.x/3.x)
« Risposta #4 il: 28 Gennaio 2012, 22:27:44 »
thread aggiornato
« Ultima modifica: 01 Gennaio 1970, 02:00:00 da Guest »
MorphOS 3.9-PowerMac G5 && PowerMac G4 FW800 && PowerBook G4 && Pegasos2 G4 //AmigaOS4.x //IcAROS x86 //- A4k 060- MacIntel/powerpc - x86/x64/powerpc servers -

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