Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2, Designing the game)
Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2, Designing the game) I’m going to discuss deeply the character’s class data structure, it’s a core game element and must be planned carefully, so let’s go. LEVEL AND EXPTABLE Every character, friend or foe, has a level: basically it’s a number that allow the player…
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