Getting StartedFollow the edges of the shapes with red cube and finish the level by walking on the red rectangle. It's tricky because shapes are impossible to exist in 3 dimensions. Squeeze your brain!Pre-requirementsThis game is made for specific hardware. To properly run this game you will need:Literally any Amiga (but tested with Amiga 500 and Kickstart 1.3) or compatible Amiga emulator like WinUAE.Installing: Copy the latest game release archive and extract to directory that Amiga can load. The bin and data directories must coexist as given.Running the gameGame must be stared from main executable file located in bin/impsbru. In AmigaDOS CLI you can use following commands:1> cd impsbru/bin1> impsbruControlsMenuescape / backspace - exits the gamereturn / space - enters to map editorMap EditorCreate, Start point and Destination point stepsq / w / e - toggles element at north west / north / north east direction of the cursor, if possiblez / x / c - toggles element at south west / south / south east direction of the cursor, if possibleu / i / o - moves cursor at north west / north / north east direction, if possiblem / , / . - moves cursor at south west / south / south east direction, if possibleescape / backspace - goes back to previous step or exists menureturn / space - goes to next step, if step requirements are met1 to 0 - loads example map from one of 10 slotsPlay / test stepq / w / e - moves cube at north west / north / north east direction of the cursor, if possiblez / x / c - moves cube at south west / south / south east direction of the cursor, if possibleu / i / o - moves cube at north west / north / north east direction, if possiblem / , / . - moves cube at south west / south / south east direction, if possibleescape / backspace - goes to previous step1 to 0 - loads example map from one of 10 slotsShare stepshift + 1 to shift + 9 and shift + 0 - saves current map to one of 10 slotsescape / backspace - goes back to play / test stepBuilt WithAmiga C Engine - game engineAmiga C Engine CLI - build toolamiga-dev - VBCC+VASM+VLINK development environmentPhotoshop - graphics editorVersioningThis project use SemVer for versioning. For the versions available, see the tags on this repository.Authorsapproxit - initial work
Java Hut non e' riuscito a vincere 22 Atari Falcons sul EvilBay. Fantastico. Non sapevo che Predseda e Sepp facevano parte di Amiga Wave.
Bella la grafica!