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News / Commodore 64 16KB Cartridge Game Development Competition 2013!
« il: 03 Maggio 2013, 10:38:14 »Dopo il clamoroso successo del 2011 e del 2012, anche quest'anno RGCD organizza il...
Commodore 64 16KB Cartridge Game Development Competition!
E con tutta la personale soddisfazione per aver pubblicato due news in fila dedicate al Commie, vado a riportare (per completezza) un po' tutto quanto si può trovare nella paginetta ufficiale dedicata sul sito di RGCD:
http://www.rgcd.co.uk/2013/05/c64-16kb-cartridge-game-development.html
IL REGOLAMENTO
- The competition deadline is midnight GMT on the 30th November 2013 (this gives you over 6 months of development time).
- There will be no competition unless a minimum of six entries are submitted by the deadline.
- All submitted games must be in working 16KB cartridge ROM format (help is available to test ROM files on real hardware). Compression is allowed (and encouraged) but the final file size must not exceed 16KB (.crt (VICE) at 16.0 KB (16,464 bytes) or .bin (C64) at 16.0 KB (16,384 bytes)).
- The games submitted do not necessarily need to be new, but must be your own work, not sold commercially or released in cartridge format previously. Cartridge ROM hacks will obviously not be accepted.
- PAL must be supported, with additional NTSC support optional (but encouraged). If possible, please consider GS compatibility.
- The maximum number of single entries from a person or group is set at three. If more entries are made, the applicant has the opportunity to replace a previous entry with a new one.
- All applicants that submit a valid entry (see above) will receive one physical cartridge copy of their game for free.
- The applicant owns their work, so therefore submitted games will *ONLY* be released for sale at an agreed price via RGCD if the coder expresses a desire to do so.
- There will be a panel of judges (announced in full over the coming weeks), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
- Judges *CAN* enter games themselves, but cannot self-vote (award points to their own release).
LINKS UTILI & INFO SULLE CARTUCCE PER C=64
- http://codebase64.org/doku.php?id=base:assembling_your_own_cart_rom_image
- http://unusedino.de/ec64/technical/aay/c64/memcfg.htm
- http://downloads.rgcd.co.uk/projects/c64/frame16kb.asm
COME ISCRIVERSI
If you are interested in entering the competition, send us a message via the form on our contact page (http://www.rgcd.co.uk/p/contact.html)
confirming that you'd like to take part and we will be in touch with more details.
Registered applicants and their entries are listed below:
- John Christian Lønningdal & Saul Cross (Rocket Smash) --> questi sono della RGCD, il primo è un noto C=ollezionista norvegese con cui in passato ho scambiato giochi tramite il forum www.lemon64.com ma non sapevo fosse coder. L'altro non lo conosco ma è quello adibito a grafica & musica. Al momento c'è uno screenshot del loro work-in-progress:
- Matthias Bock (Powerglove) --> http://www.lazycow.de/ --> è un coder tedesco che in passato ha scritto alcuni giochini per Amiga, ora si cimenta con il Commie.
- Max Hall (Cosmic Ark) --> http://csdb.dk/scener/?id=6199 --> lui è un true-anziano della scena, ma roba tipo che ci pistola dagli anni '80. Che io sappia non ha mai fatto videogiochi ma per lo più musica e grafica. Al momento c'è uno screenshot del suo work-in-progress:
INVIARE IL PROPRIO GIOCO
You can send in your game via email, yousendit (or other service), upload it to your server or even pop it in the post on a CD-ROM/SD card/etc. but it *MUST* be received/downloaded by us prior to the deadline.
I GIUDICI
We are still in the process of building up a panel of judges, which at the moment includes the following people:
- Andreas Varga/Mr. SID (HVSC Crew)
- Andy Jenkinson/Uglifruit (RGCD)
- Alex Ross-Shaw (RGCD/Retro Fusion)
- Flemming Dupont (RGCD)
- Frank Gasking (GTW64)
- James Monkman/Heavy Stylus (RGCD)
- John Dennis (RGCD)
- Kenz (Psytronik)
- Mayhem
- Dr. Martin Wendt/Enthusi (RGCD/Onslaught)
IL CALCOLO DEL PUNTEGGIO
The scoring rules are very simple. Depending on the number of entries, the judges will award points to each game over several criteria (as discussed below). If there are 6 entries, 6 points go to the best, then 5, 4, 3, 2 and 1 to the worst.
If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release. This may initially seem harsh (and disadvantageous), but is countered by fairly taking a mean average based on how many people judged each game.
The criteria that each game will be evaluated on are:
- Originality/Concept (quality of game design, taking into account originality),
- Execution (execution of design, taking into account controls, NTSC/GS compatibility),
- Presentation (quality of graphics, audio and overall presentation),
- Gameplay (a measure of how enjoyable the game is to play),
- Lasting Appeal (replay value, addictiveness).
When the panel has scored each game accordingly, the totals for each criteria will be divided by the number of judges to produce a mean average. These averages are then added together for each game to give a final score.
I PREMI!
As well as a free copy of their submitted game on cartridge, there will also be prizes awarded to the entrants behind games that place 1st, 2nd and 3rd (as decided by the judging panel). Many thanks to Gideon Zweijtzer and Gareth Darby for their sponsorship!
- 1st Prize
A 1541 Ultimate II Cartridge (RRP £110), £100 and an Easy Flash cartridge complete with a currently unspecified game.
- 2nd Prize
A 1541 Ultimate II Cartridge (RRP £110), £50 and an Easy Flash cartridge complete with a currently unspecified game.
- 3rd Prize
£50 and an Easy Flash cartridge complete with a currently unspecified game.
(We are still in the process of securing sponsorship - more prizes will be added to this list as they are confirmed).
E' tutto. Mi piacerebbe moltissimo vedervi partecipare un italiano