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Tag: Coding

Generic RPG Engine : Dev Log #1

Generic RPG Engine : Dev Log #1

This is the first post of a series about my attempt to create an RPG Engine.
I’m diving back into creating my very own RPG engine after multiple failed/abandoned attempts.
I want it super flexible and avoid hardcoding as much as possible. The post covers using Hollywood-MAL (and Lua which is very similar) for coding and building damage types, creature attributes and status changes, with almost total customization.

Hollywood
Conditional Branching Technics in Hollywood-MAL and LUA

Conditional Branching Technics in Hollywood-MAL and LUA

Hello dear supporter! Here is a tutorial about conditional branching technics in Hollywood, I explain the basic structures like “If…EndIF”, “Switch…EndSwitch” in order to introduce an advanced technic that simplify things making use of tables. In the attachment you will find a pdf with the tutorial and 4 Hollywood source code. I’ve tried to keep…

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Hollywood
Progress Report : AmiCloud, GLFX & Hasteroids

Progress Report : AmiCloud, GLFX & Hasteroids

Progress Report : AmiCloud, GLFX & Hasteroids It’s been a while since I’ve published an update, so today I’d like to share my latest progresses and what happened recently. AmiCloud A great amount of time has been taken by this project, it’s a commercial project (owned by Pascal Papara) with the main goal to offer…

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Programming
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