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Category: Programming

Generic RPG Engine : Dev Log #1

Generic RPG Engine : Dev Log #1

This is the first post of a series about my attempt to create an RPG Engine.
I’m diving back into creating my very own RPG engine after multiple failed/abandoned attempts.
I want it super flexible and avoid hardcoding as much as possible. The post covers using Hollywood-MAL (and Lua which is very similar) for coding and building damage types, creature attributes and status changes, with almost total customization.

Hollywood
Checksummer v1.0 released!

Checksummer v1.0 released!

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Hollywood
Conditional Branching Technics in Hollywood-MAL and LUA

Conditional Branching Technics in Hollywood-MAL and LUA

Hello dear supporter! Here is a tutorial about conditional branching technics in Hollywood, I explain the basic structures like “If…EndIF”, “Switch…EndSwitch” in order to introduce an advanced technic that simplify things making use of tables. In the attachment you will find a pdf with the tutorial and 4 Hollywood source code. I’ve tried to keep…

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Hollywood
Let’s build a Dungeon Crawler with Hollywood-MAL! (part 3)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 3)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 3, Designing the game) Let’s go on with the secondary attributes. As you have seen in the previous article, I have defined the following secondary attributes : Health The “so called” hit points, a value that represent the character’s life points, when they go down to zero…

Read More “Let’s build a Dungeon Crawler with Hollywood-MAL! (part 3)” »

Hollywood
Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2, Designing the game) I’m going to discuss deeply the character’s class data structure, it’s a core game element and must be planned carefully, so let’s go.   LEVEL AND EXPTABLE Every character, friend or foe, has a level: basically it’s a number that allow the player…

Read More “Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2)” »

Hollywood
Let’s build a Dungeon Crawler with Hollywood-MAL! (part 1)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 1)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 1, Designing the game) Since I’m an RPG & JRPG lover I’ve played tons of these games and I’ve always wanted to build my very own game. I’ve tried several times to build a dungeon crawler game, and most of my tries failed because the lack of…

Read More “Let’s build a Dungeon Crawler with Hollywood-MAL! (part 1)” »

Hollywood

Helpers Library v1.6 Released

Yesterday I’ve released Helpers library v1.6, it comes with some useful examples in a single file with a handy menu to select which test/example you want to run. Go here to download it! I’m goin to list what’s inside the library with a brief description of each function/object. CHECK AGAINST NIL VALUES When Hollywood didn’t…

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Hollywood
Progress Report

Progress Report

ENGLISH (Scorri in basso per l’italiano) Here we come to a new report to update you on what I’m working on lately and on future projects. First of all, I’m very happy because Hollywood 8.0 has been released with lots of new features and lots of bug fixes. Please look at the official website if…

Read More “Progress Report” »

HGui
Progress Report : AmiCloud, GLFX & Hasteroids

Progress Report : AmiCloud, GLFX & Hasteroids

Progress Report : AmiCloud, GLFX & Hasteroids It’s been a while since I’ve published an update, so today I’d like to share my latest progresses and what happened recently. AmiCloud A great amount of time has been taken by this project, it’s a commercial project (owned by Pascal Papara) with the main goal to offer…

Read More “Progress Report : AmiCloud, GLFX & Hasteroids” »

Programming
EmuLa v2.0 released: lot of changes and improvements!

EmuLa v2.0 released: lot of changes and improvements!

EmuLa v2.0 is finally available for Linux ARM-generic (pi), Linux ARM-Odroid and AROS and Windows. Hi followers, EmuLa v2.0 is here! Many things are changed within EmuLa, some was planned, some was suggested by you, so, first of all, I’d like to thanks all people using this software with a special thanks to the ones that have helped…

Read More “EmuLa v2.0 released: lot of changes and improvements!” »

Emula

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