The answer is simple : A LOT OF THINGS!
Two major projects are under development, HGui and GLFX.
HGui is my cross-platform Hollywood GUI ToolKit and I’m working hard to publish it with its documentation and tutorials. I’ve also fixed some bugs and ported all ListView’s features to the TreeView class, like the column’s live resizing, just to mention one.
GLFX, instead, is an advanced toolkit to help OpenGL applications development. It is filled with methods and functions to help to write games and right now I’m writing an example script that will be released with this library: it’s an Asteroids remake, a simple game that will be used as the starting tutorial 🙂
Here is a screenshot of the code:
And here is a screenshot of the title screen:
The rock sprites are moving and rolling to the left, they have been implemented using a particle system, also the game title and the bottom text are two sprites generated automatically with the inbuilt functions, this means that you don’t need to generate them using an external painting program (but you can if you want!).
As you can see from the top-left corner the FPS counter is negative because is too high to be calculated!
There are 13 sprites on screen (2 texts, 1 background) and 10 coming from the particle system (the rocks).
The program is running on Windows but the code will run on every platform supported by Hollywood through the GLGalore library (Linux, Windows, AmigaOS, MorphOS, AROS, MacOS).
Ok, that’s all for now!
If you want to help me to bring this stuff out as soon as possible help me to share it and to find new supporters!
All my libraries will be released for free!
P.S.: A big thank you to all people are supporting me!