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Tag: development

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 3)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 3)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 3, Designing the game) Let’s go on with the secondary attributes. As you have seen in the previous article, I have defined the following secondary attributes : Health The “so called” hit points, a value that represent the character’s life points, when they go down to zero…

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Hollywood
Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 2, Designing the game) I’m going to discuss deeply the character’s class data structure, it’s a core game element and must be planned carefully, so let’s go.   LEVEL AND EXPTABLE Every character, friend or foe, has a level: basically it’s a number that allow the player…

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Hollywood
Let’s build a Dungeon Crawler with Hollywood-MAL! (part 1)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 1)

Let’s build a Dungeon Crawler with Hollywood-MAL! (part 1, Designing the game) Since I’m an RPG & JRPG lover I’ve played tons of these games and I’ve always wanted to build my very own game. I’ve tried several times to build a dungeon crawler game, and most of my tries failed because the lack of…

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Hollywood
Progress Report : AmiCloud, GLFX & Hasteroids

Progress Report : AmiCloud, GLFX & Hasteroids

Progress Report : AmiCloud, GLFX & Hasteroids It’s been a while since I’ve published an update, so today I’d like to share my latest progresses and what happened recently. AmiCloud A great amount of time has been taken by this project, it’s a commercial project (owned by Pascal Papara) with the main goal to offer…

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Programming
I’m on Patreon!

I’m on Patreon!

I’m on Patreon! As the title says I’m on Patreon, I’ve decided to publish all my Hollywood libraries for free but the big task is to write the documentation so I’ve found Patreon a possible help to raise some funds to finance the huge amount of time needed to write the documentation, the examples and…

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Hollywood
EmuLa first public version available for AROS i386!

EmuLa first public version available for AROS i386!

I’m glad to announce that the first public release of EmuLa is available for AROS i386. EmuLa features an unique approach to roms recognition based on the file crc: this method allows EmuLa to be extremely precise in rom recognition and the user is never asked to resolve ambiguities. The application interface interface and operating mode is very…

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Emula
HGui, May status report – ListView and other things

HGui, May status report – ListView and other things

It’s time to share my development progresses on this infinite project, I’ve worked mainly on ListView but there are some other goodies too 🙂 ListView I’ve spent some time on this class to add a mandatory feature that was missing : resizeable columns! This feature can be switched off if the programmer need to avoid…

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HGui
Hollywood AppBuilder v1.2 Released

Hollywood AppBuilder v1.2 Released

Hollywood AppBuilder has been updated to version 1.2, please head to the project for more informations. Available for Windows, AmigaOS4, AmigaOS3, AROS i386, MorphOS, MacOS (Intel and PPC) and Linux (i386).   Change Log All available plugin have been updated to their most recent versions Added support for GLGalore plugin Fixed some minor bugs

APPBuilder
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